Cinema, Mobile Phones, Television, Internet: How advertisers balance the art of selling in a DIGITAL DOMINATING world |
Advertising is an old art form that promotes product benefits to its consumers. With the introduction of new technology, advertisers struggle to conform to the digital age. Effectively advertising followed a structure that in the past gained incredible results and to challenge it is completely risky. However the consumers of the digital generation are no longer naïve and are actively seeking the right information. Brand loyalty is facing extinction, a practice which many advertisers have relied on. Failure to conform to the new marketing practices, denies the advertisers the opportunity to expand the label and ultimately no economical benefits are reaped.
Advertising in its traditional form,
controlled the exchange of communication and interaction of their product to
the consumer. Author, Christina Spurgeon states that [1]‘historically,
advertisers have thought of themselves as top-down communicators’. Highlighting
that they were the agents in total [2]‘control
of what information is released’. They single handedly generated the content of
their advertising. They set the image, the branding and the tone of the
product. All of these facts points out that advertising and its consumers
lacked social relations. Moreover, there was a view that advertising and its
features will no longer change. The pattern given and done in the past is the
same guidelines that present advertisers use today. It was commonly known as
the IMC structure, which stands for Integrated Marketing Communications and
they [3]‘assumed
a top down or push type messaging strategy’.
This view is also shared by William Bearden
and Charles Madden, who wrote in their article that in the advertising field [4]‘progress
has reached the mountain peak’. On the other hand they failed to note,
technological improvements and the effects it made on the distribution and
creation of advertising. It is evident in the modern world, that the [5]‘advertising
industry has grown more sophisticated’. Through the exploration of texts, we
highlight the effects of technology and the changing attitudes of the consumer
on the process of advertising, in a now dominating convergence culture.
The cultural identity prominent in the 21st
century is a digitally focused society. A 2011 article written by The Guardian
branded the children of the digital age as a [6]‘generation
dedicated to online pursuits’. Such exposure to the digital world saw a
transformation in how consumer’s perceives a product. The consumers of the past
decade received the value of a product, directly from the ads. These ads were
communicated through print and television media. However the main concern is
that the message they received were quickly digested without being evaluated. The
message was strictly in accordance with the agencies, while to a [7]‘degree
the consumer defines his or her own prospects’; it was always [8]‘in
terms agreeable to the marketers’.
On
the other hand, it can be perceived that the traditional roles of the consumer
have been re-established. The digital phenomenon has allowed the consumer from [9]‘consuming
the media’ to ‘producing the media’. The popularity of Home videos, that
contains reviews of a product, is a leading example of the transforming roles
of a consumer. Often Home videos are produced using simple technological tools
such as a cam recorder or mobile phones. And with the use of the Internet, are
then uploaded to sites such as Youtube and Facebook. The combination of this
technology is an example of digital media convergence. As such it allowed
consumers to develop their own message/ perspective of the brand. This type of
marketing is not a threat to advertisers rather it should be viewed as a
complementary (Spurgeon 2008).
Image Credit: Wes Stull |
Image Credit: X Factor Australia |
Image Credit: Big Brother Australia |
Advertisers have also noted the growing importance of QR codes as a marketing tool. QR codes are image processing systems applied on mobile phones (Yue, 2008). By scanning the code, an imagery or video is played on the phones. The benefits of this for the advertiser is that they would be able to track the number of people, exposed to their advertisements. This is especially useful for print ads in newspaper. And this practice has already been implemented in Japan and has shown great results (Ostrow, 2008). This could also allow the consumer to visit the websites of the brands to access more information.
Image Credit: Adam Ostrow |
Reference List
[1] Spurgeon, C, (2008), Advertising and New Media, retrieved from http://www.ewidgetsonline.com/dxreader/Reader.aspx?token=TGrxevNn5Jw8Yoktb9UV2Q%3d%3d&rand=129991669&buyNowLink=&page=&chapter=
[2] Spurgeon, C, (2008), Advertising and New Media, retrieved from http://www.ewidgetsonline.com/dxreader/Reader.aspx?token=TGrxevNn5Jw8Yoktb9UV2Q%3d%3d&rand=129991669&buyNowLink=&page=&chapter=
[3] Sheehan, K. B, Morrison,
D, (2009), Beyond convergence: Confluence culture and the role of the
advertising agency in a changing world, First
Monday vol 14 no 3, Retrieved from http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
[4] Bearden, W, Madden, C, (1996). A brief history of the future of
advertising: Visions and lessons from integrated marketing communications, Journal of Business Research, 135-138, http://dx.doi.org/10.1016/S0148-2963(96)00062-8
[5] Pollay, R, (1988). Keeping Advertising
from Going Down in History, European
Journal of Marketing, 7-16, 10.1108/EUM0000000005292
[6] Campbell,
D, (2011), “Children growing weaker as computers replace outdoor activity”, The Guardian, retrieved
http://www.guardian.co.uk/society/2011/may/21/children-weaker-computers-replace-activity
[7] Shudson, M,
(1984), An Evaluation of Advertising,
Advertising the Uneasy Persuasion: Its Dubious Impact on American Society,
Basic Books, pg. 235
[8] Shudson, M,
(1984), An Evaluation of Advertising, Advertising
the Uneasy Persuasion: Its Dubious Impact on American Society, Basic Books,
pg. 235
[9] Sheehan, K. B,
Morrison, D, (2009), Beyond convergence: Confluence culture and the role of the
advertising agency in a changing world, First
Monday vol 14 no 3, Retrieved from
http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121
-Ostrow, A (2008), 'Interactive Barcodes in Newspaper Ads: The Next Frontier for Google?', retrieved from http://mashable.com/2008/01/29/google-barcode-ads/
-Stull, W, (2012), "McDonald’s Twitter Advertising Campaign – Epic #McFail", retrieved from http://www.vegau.com/blog/2012/01/mcdonalds-twitter-advertising-campaign-epic-mcfail/
-Yue, L, (2008) 'Recognition of QR Code with mobile phones', retrieved from http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=4597299&tag=1
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